The course is taught by design practitioners and researchers, and enriched by national and international visiting tutors from a range of creative industries in an expanded mode of design. You will explore the role of graphic design as a tool through which to critically investigate current issues and contemporary visual culture, society, politics, identity, information, education, and technology. Your position as a designer will also be explored through design practice and theory.
You will develop your practice with specialist support through adaptable ‘Platform' groups such as Socially-Engaged Design, Visual Identity and Branding, Language and Publishing, and Interactive Design. These groups provide a lens through which to respond to briefs in each module, and develop your own research methods and practice through an Expanded Research Project.
You will be taught by a team of experienced design practitioners, educators, and published researchers. You will visit professional design studios and hear from inter/national guest speakers from industry, work on live projects, on competitions, and participate in workshops.
Underpinned by critical thinking, we work across design fields such as; speculative design, information design, social justice, sustainable design and branding, visual identity, design pedagogy, interactive design, film, photography, typography, exhibition design, user experience, (digital and print) editorial design. With an emphasis on process you will be encouraged to innovate, invent and inspire change in an expanded future-facing approach to the discipline.
We employ developmental models such as the Double Diamond (Design Council, UK, 2006) to help structure a holistic development of your research methods from initial observations and analysis, through seminars and reviews, and experimentation with media, to audience engagement. In this context, research is not only a working process but can also be considered an outcome in its own right. In a studio-based community of practice, you will work collaboratively in teams and individually, with local communities, third sector groups and other disciplines to discover new methods and meaning through design. Theory and practice are integrated in a critical examination of the media, methods, concepts, histories and future technologies of design.
The programme is structured around thematic areas of investigation (Platforms) which act as catalysts for a way of thinking, or a particular aspect of graphic design within each project; Socially Engaged Design, Visual Identity and Graphic Experience, Language and Letterforms, Interactive Design. Each Platform is adapted to the skills/expertise of applicants, the expertise of visiting lecturers and in response to the changing nature of the world around us. At the end of the course, you'll be equipped with a combination of creative and transferable skills, cognitive processes and methodologies that will help you to shape the future for business, culture and communities.
Please note: this course was previously called Communication Design: Graphic Design MA.
Mode | Duration | Attendance | Start date |
---|---|---|---|
Full time | 1 year | 2 days a week |
September 2023 September 2024 |
Full time | 2 years including professional placement | 2 days a week plus placement year |
September 2023 September 2024 |
Part time | 2 years | Contact the course leader for details |
September 2023 September 2024 |
Location | Kingston School of Art, Knights Park |
As part of Kingston School of Art, students on this course benefit from joining a creative community where collaborative working and critical practice are encouraged.
Our workshops and studios are open to all disciplines, enabling students and staff to work together, share ideas and explore multi-disciplinary making.
Project work will challenge you to develop and enhance your existing ways of working. You will explore the importance of research in underpinning your practice and will be encouraged to build your own visual language and ‘tools' in response to set briefs within each module. In the final stage of the course, you will propose and develop your independent major project.
This specialist pathway is part of the School of Design's postgraduate programme. The structure – shared with other postgraduate students – enables you to explore your individual specialist interests in graphic design within an integrated learning environment that provides a comprehensive understanding of the value and role of interdisciplinary methods and ways of working.
You will be encouraged to develop your understanding of the relationship between words, pictures and their means of communication and transmission.
30 credits
This module explores the fundamental and underpinning aspects of communication design and the key skills related to visual thinking and is intended to introduce you to the expected ways of working whilst undertaking study on the course. The module places an emphasis on the nature of individual enquiry and the process of questioning. The primary focus of the module is problem finding, and simply put at this stage of the course: the point of a good research question is a better research question. You will be required to revisit the fundamental aspects of your practice through the exploration of form and context and their relationship to how meaning is established and importantly, communicated. This will build upon your existing ways of working and is a building block in the further development of your field of operation as designer on the course and your future career. The focus during this first module is upon visual grammar and how the essential elements of visual communication are related to the relationships between objects, patterns, and processes: the manner in which things relate to each other and the viewer/user.
Your understanding of form and the (inter)relationship between word and image; how meaning is established and communicated (context) will be explored through a process of de-thinking and re-thinking whereby established ways of working and developing ideas are challenged and (re)built upon. You will be expected to demonstrate through the visual documentation you produce how you have explored and tested your ideas.
30 credits
The aim of the module is to give you an understanding of the design research tools and methods that are available to you, to inform and support the development of your practical study, and to provide the basis of your further study on your course. Practical research methods are explored, with an emphasis on the development of creative and evidence-based approaches to experimentation, and critical reflection on practical design work.
30 credits
This module encourages you to look critically at the role of storytelling within the practice of communication design, in particular the relationship between narrative and sequential thinking using visual means. Contemporary culture is influenced by rapid technological change and this has a profound effect on how we transmit, receive and understand messages and information. Increasingly the role and relationship between the single and serial image in sequential and non-sequential forms has become more significant.
The existing relationship between the image and the word has become more complex as both old and new media are (re)defined by both the means of production and transmission. These changes are creating new dialogues between users and creators in both commercial and social arenas that employ narrative/storytelling devices and techniques. Storytelling is central to the many forms of visual communication that now exist whether fixed in traditional linear and sequential ways or based in dynamic and interactive screen-based environments. This presents new challenges and opportunities to designers, in particular to develop new and sustainable ways of thinking and working that are also able to transcend the technology of the moment.
The module allows you to develop your individual practice whether you are focused on the creation of content as a key aspect of your making or whether you situate your practice in relation to the interpretation and adaption of existing 'texts' and content in the act of storytelling. It is also the understanding of the history of visual storytelling and the diverse approaches to narrativity and seriality that are influenced by culture, language and technology.
30 credits
This module is based on the assumption that the best jobs/careers in the creative industries do not exist – they are invented from individual creative ambitions. The module explores how this can be approached in practical terms. The programme of study encourages you to develop a personal and critical approach to your future career, and how this can inform the development of your individual major project for the Major Project.
60 credits
The Major Project – the capstone project – consolidates the knowledge gained in earlier modules, and is informed by your prior learning within the Design School's postgraduate interdisciplinary framework and course-specific specialist study.
You will extend your work on the course thus far in the form of a practical design proposal, defining and developing a substantive solution to an individually defined design-related problem. In so doing, you will demonstrate advanced understanding and application of contemporary design practice as it can be brought to bear on a specific challenge of sustainability.
Many postgraduate courses at Kingston University allow students to do a 12-month work placement as part of their course. The responsibility for finding the work placement is with the student; we cannot guarantee the work placement, just the opportunity to undertake it. As the work placement is an assessed part of the course, it is covered by a student's Student Route visa.
Find out more about the postgraduate work placement scheme.
120 credits
The Professional Placement module is a core module for those students following a masters programme that incorporates professional placement learning, following completion of 120 credits. It provides you with the opportunity to apply your knowledge and skills to an appropriate working environment, and to develop and enhance key employability skills and subject-specific professional skills in your chosen subject. You may wish to use the placement experience as a platform for your subsequent major project module, and would be expected to use it to help inform your decisions about future careers.
You'll be strongly encouraged to develop your own informed and creative approach, taking into account contemporary research, current industry and design practices.
You'll be taught by academics who are practising designers and researchers. You'll visit studios and hear from guest speakers from industry, work on live projects, competitions, lectures and workshops. Postgraduate students may also contribute to the teaching of seminars under the supervision of the module leader.
Depending on the programme of study, there may be extra costs that are not covered by tuition fees which students will need to consider when planning their studies. Tuition fees cover the cost of your teaching, assessment and operating University facilities such as the library, access to shared IT equipment and other support services. Accommodation and living costs are not included in our fees.
Where a course has additional expenses, we make every effort to highlight them. These may include optional field trips, materials (e.g. art, design, engineering), security checks such as DBS, uniforms, specialist clothing or professional memberships.
There is a wide range of fantastic facilities at Knights Park, where this course is based. The workshops and studios are open for creative exploration and offer you plenty of opportunities to collaborate on projects and share ideas, whether you are studying or researching. Building on this open approach, there are many adaptable architecture studio and workshop spaces, designed by Stirling Prize winning Haworth Tompkins, alongside active breakout spaces.
At the heart of the building are new state-of-the-art workshop facilities, which include:
All our facilities are open access, meaning you can use them whenever you want, and irrespective of what degree you're studying.
The University also has its own on-site galleries, including:
Kingston is just a 30-minute train journey from central London. Here you can access world-famous museums and galleries.
Graduates go on to roles in companies such as Louis Vuitton, Vivo, BBH; China; and World Humanitarian Forum, London. The transferable skill set acquired on the course can lead to diverse opportunities such as:
The information on this page reflects the currently intended course structure and module details. To improve your student experience and the quality of your degree, we may review and change the material information of this course. Course changes explained.
Programme Specifications for the course are published ahead of each academic year.
Regulations governing this course can be found on our website.